Zoom ๐
Zoom in, zoom out, focus on things, and all that good stuff!
There is a little preview in the shader editor that helps explain and show the differences in zooms!
Stylesโ
- Screen: The most basic form of zoom, simply zoom in (or out) on the screen.
- Centering: This zoom will zoom in on the centre of the mesh (the origin at x: 0 y: 0 and z: 0) when the user looks at it. It's typically useful for things like putting the mesh centered on your avatar so it zooms in on your avatar when people look at you.
- Fisheye: This is similar to
Centering, but wraps around the edges of the screen as well to give a more "fish-eye" lens effect. - Follow: Please see below.
Following Zoomโ
This is a special kind of zoom and my favourite! Essentially, you create a very small mesh (like x scale: 0.01, y scale: 0.01, and z scale: 0.01) and put it in something that you want everybody to see (example inside your head). Now, if that mesh (aka your head) is present anywhere on other user's screens, it will be tracked and focused on. You can customize how harsh this is with the Tolerance property. Basically, force people to always look at what you want!
Custom Falloffโ
Since zooms can be intense or need configured a bit differently than other effects, you can specify a custom falloff range here. See Rendering ๐ธ -> Falloff for more info.