Installing June
When you purchase June, you will get a .unitypackage containing the latest version of June. If you purchase through Booth, you will get a .zip file containing the .unitypackage (they don't allow .unitypackage files for whatever reason).
Adding to Your Project
Simply drag and drop the .unitypackage into your project. Unity will prompt you to import the package. Make sure to check all the boxes, and then click "Import".
When using June inside your project, it is important to keep the folder structure intact. Unity has messy support for handling dynamic file paths, so a lot of the features in June rely on the path provided. This may change in the future if others deem it a priority, but I hope you understand for now!
Navigating the Installer
In your Unity project, navigate to Luka -> June -> [Your Version] -> Install Me!.mat. Just open it up in the inspector like any other shader material. Here, you will get an option to select your installer language, go through a tutorial, and a license agreement (please note: this is more-so standard practice to say you won't illegally redistribute June, and you are free to sign the license agreement with whatever name you prefer - it is stored locally and never sent anywhere). At the end of this process, you will be prompted to install June.
June's Installed!
Now you have access to a variety of shaders. You can find them in the material selector here:
- luka/june/[version]/default
- luka/june/[version]/audiolink
- luka/june/[version]/motion
- luka/june/[version]/motionaudiolink
- luka/june/[version]/rendertexture
- luka/june/[version]/rendertextureaudiolink
You can learn more about the differences in each shader in Branches, but for now, you'll probably just want to stick to the default branch.