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Creativity ๐Ÿฉ

Weird, artistic, and sometimes (hopefully?) pretty! A lot of them are similar, a lot of them are distorted colours, but I think they are all fun and charming!!

Alpenglowโ€‹

Apply a warm, unique tint to the screen - like a filter on your favourite social media app.

  • Opacity: How strong the effect is over the screen (a lower value means that the effect is not as noticable).
  • Temperature: Control the temperature of the effect. A lower temperature places a bigger emphasis on cold colours (blues) while a higher temperature places a bigger emphasis on warm colours (reds). Kind of a blue-to-red slider.

Aquamarineโ€‹

Overlay a coloured pattern onto the screen that is inspired by the shape of water refraction.

  • Style: Zoomies only overlays one layer, while Dazzling overlays multiple (a trade-off between quality and resource usage).
  • Opacity: How transparent the overlayed pattern is.
  • Glow: How bright the lines should be (and consequently, how big, since the brighter they are the more space the colour occupies).
  • Apply: A value of 0 will multiply the screen's colours with the pattern, a value of 1 will overlay the pattern onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay).
  • Scale: How many times the pattern should repeat itself.
  • Speed: How fast the pattern should flow (best when combined with waves below).
  • Waves: How distorted the pattern should be (or how "wavey").

Auroraโ€‹

Apply a vignette around the screen in the style of an Aurora Borealis (Northern Lights). I really like this effect!

  • Opacity: How transparent the overlayed vignette is.
  • Radial Start: How close to the center of the screen the effect should start showing.
  • Radial End: How close to the center of the screen the effect should stop showing. You can learn more about radial options in Features -> Recurring Settings โ™ป๏ธ.
  • Speed: How fast the Aurora should move or "shimmer".
  • Glow: How bright the Aurora is (and a larger glow will also result in the Aurora taking up more screenspace and having less gaps).
  • Colour Low and Colour High: Define the range of colours to use in the Aurora. Anything from Colour Low to Colour High (including in-between) will be used and mixed together.

Bonnibelโ€‹

(Yes, named after P.B.) Apply a blocky, patchy collage of pink squares to your screen! I really like this effect!

  • Opacity: How transparent the overlayed collage is.
  • Apply: A value of 0 will multiply the screen's colours with the collage, a value of 1 will overlay the collage onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay).
  • Scale X: How wide each individual square is. A higher value means smaller squares (horizontally) and a larger quantity of squares (horizontally).
  • Scale Y: How tall each individual square is. A higher value means smaller squares (vertically) and a larger quantity of squares (vertically).
  • Threshold: How many squares will be drawn in the collage. A lower value creates a lower threshold which means more squres will show in the collage.
  • Colour One, Two, Three, and Four: Controls the four colours that will be used to create the collage. Each square will be one of these four colours.
  • Seed: The value used to create the random distribution of squares. Changing the seed will change the arrangement of squares in the collage.

Butterflyโ€‹

A moving rainbow with little butterflies sparkling across the screen. Each butterfly will have a different size and move around its own little area on the screen. I really like this effect!

  • Opacity: How transparent the overlayed effect is.
  • Apply: A value of 0 will multiply the screen's colours with the rainbows and butterflies, a value of 1 will overlay the rainbows and butterflies onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay).
  • Scale: How many butterflies you want! As you add more butterflies, they will get smaller to compensate for the space needed by the new butterflies.
  • Speed: How fast the butterflies should fly around.
  • Size: The general size of the butterflies. Increasing it will make all butterflies bigger, but they will still have variations in sizes.

Candyโ€‹

Apply a bright and posterizing filter to the screen that makes it pop!

  • Opacity: How strong the effect is over the screen (a lower value means that the effect is not as noticable).
  • Power: How bright the filter is and how much it makes the screen pop.

Ecstasyโ€‹

A flowy, wavey rainbow vignette around the screen. I really like this effect!

  • Opacity: How transparent the overlayed vignette is.
  • Scale: How many colours and waves are present in the effect.
  • Speed: How fast the waves move and distort.
  • Radial Start: How close to the center of the screen the effect should start showing.
  • Radial End: How close to the center of the screen the effect should stop showing. You can learn more about radial options in Features -> Recurring Settings โ™ป๏ธ.
  • Power: How smoothly the effect fades into the screen. For example, a value of 10 will have a very smooth and subtle fade into the screen
Preview Video

Fableโ€‹

A swirl of colours dancing aross the screen.

  • Style: Colours has Fable use a low and high colour, while Rainbow cycles through colours automatically.
  • Opacity: How transparent the overlayed colours are.
  • Scale: How many swirls should there be (lower value = less swirls, thus having bigger swirls)
  • Waves: How much the swirls should bend, twirl, and any other synonym you can think for being wavey here!
  • Apply: A value of 0 mulitplies the fable colours with the screen's colours, while a value of 1 overlays them on top.
  • Swirl: How wrapped around the edges of the screen the swirls/waves should be. While Waves controls all the tiny distortions in the colours, Swirl controls one big one (it's easiest to see for yourself, to be truthful!).
  • Speed: How fast the distortons should move.
  • Colour One, Two: If Style is set to Colours, then these are the low and high colours respectively.

Lava Lampโ€‹

Flowing blobs of colour. Kind of like.. a lava lamp, or something.

  • Style: Rainbow automatically cycles through the colour spectrum, Gradient has the lava lamp be between two colours (thus forming a gradient).
  • Speed: How fast the colours should flow.
  • Apply: A value of 0 mulitplies the lava lamp colours with the screen's colours, while a value of 1 overlays them on top.
  • Scale: How many colour blobs should be present on top of the screen.
  • Colour One, Colour Two: If Style is set to Gradient, then these are the two colours used to form the gradient.

Marcelineโ€‹

Black smoke passing across a pink background (or any colours of your choice). I really like this effect!

  • Style: Rainbow automatically cycles through the colour spectrum, Colours use a single colour for the background and a single colour for the smoke.
  • Opacity: How transparent the overlayed smoke/background is.
  • Speed: How fast the smoke should pass across the screen.
  • Scale: How many smaller lines make up the smoke (lower values are for bigger, thicker smoke lines)/
  • Apply: A value of 0 mulitplies the smoke/background colours with the screen's colours, while a value of 1 overlays them on top.
  • Waves: How wobbly the smoke lines should be.
  • Colour One, Two: if Style is set to Colour, the background (Colour One) and the smoke (Colour Two) colours that are used.

Smokescreenโ€‹

Applies a foggy, swirly pattern across the screen.

  • Opacity: How transparent the overlayed pattern is.
  • Apply: A value of 0 will multiply the screen's colours with the pattern, a value of 1 will overlay the pattern onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay).
  • Scale: How many swirls should be in the pattern (higher values, or a lower negative value, will result in a more complex pattern).
  • Waves: How distorted the pattern should be (or how "wavey").
  • Rainbow: If enabled, the pattern will be rainbow-coloured.
  • Colour One, Colour Two: If Rainbow is disabled, these are the two colours used to create the pattern.

Turbulanceโ€‹

Another type of noise pattern overlayed across the screen. Personally, I think it looks good with the Rainbow style and Speed higher than 0.

  • Style: How the pattern should be coloured.
    • Rainbow: The pattern will be rainbow-coloured.
    • Colour: The pattern will be a mix of two colours.
  • Opacity: How transparent the overlayed pattern is.
  • Apply: A value of 0 will multiply the screen's colours with the pattern, a value of 1 will overlay the pattern onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay).
  • Speed: How fast the pattern should flow. This one doesn't scroll across the screen like other patterns, but instead animates upon itself.
  • Scale: How small and detailed the pattern should be. A higher value means a more detailed pattern.
  • Colour One, Colour Two: If Style is set to Colour, these are the two colours used to create the pattern.

Rainbow Riverโ€‹

A smooth rainbow that flows up and down. Sort of like one of those LED lights that rotate through colours.

  • Opacity: How transparent the overlayed rainbow is.
  • Apply: A value of 0 will multiply the screen's colours with the rainbow, a value of 1 will overlay the rainbow onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay).
  • Scale: How many colours should be present in the rainbow.
  • Waves: How distorted the rainbow should be.
  • Speed: How fast the rainbow should flow.

Portalโ€‹

Think like that portal from that one adult cartoon about a grumpy uncle and his nephew. A swirling, colourful portal that overlays the screen.

  • Style: How the portal should be coloured.
    • Rainbow: The portal will be rainbow-coloured.
    • Colour: The portal will be a mix of two colours.
  • Opacity: How transparent the overlayed portal is.
  • Speed: How fast the portal should flow.
  • Scale: How many swirls should be in/how detailed the portal should be.
  • Apply: A value of 0 will multiply the screen's colours with the portal, a value of 1 will overlay the portal onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay).
  • Portality: How much of a portal it should look like - aka, how swirly should it be. A negative value swirls left while a positive value swirls right, and a value at 0 will not swirl at all (not suggested).
  • Colour One, Colour Two: The two colours used to create the portal. If Style is set to Rainbow, these colours will be ignored.

Teaโ€‹

tip

I suggest using low values for this for a more subtle effect! It is a very strong filter.. but I think it can have its uses.

A monotone cyan filter.

  • Opacity: How strong the effect is over the screen (a lower value means that the effect is not as noticable).
  • Brightness: The brightness of the filter - a higher value is actually a darker green, while a lower value is a lighter cyan.

Oil Spillโ€‹

A distorted, colourful (well - optionally colourful) pattern that flows across the screen. Like a cuter version of the Smokescreen effect. Think about how oil looks when you see colours reflecting off of it. I really like this effect!

  • Opacity: How transparent the overlayed effect is.
  • Apply: A value of 0 will multiply the screen's colours with the oil spill, a value of 1 will overlay the oil spill onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay).
  • Speed: How fast the oil spill should flow. A negative value will flow to the right, while a positive value will flow to the left.
  • Scale: How detailed the pattern should be. A higher value means a more detailed pattern.
  • Waves: How distorted the pattern should be (or how "wavey").
  • Colour One, Colour Two: If Rainbow is disabled, these are the two colours used to create the pattern.
  • Rainbow: If enabled, the pattern will be rainbow-coloured.

Artโ€‹

Use fractals to draw different patterns onto the screen!

  • Style: How the fractal determines the colour of pattern.
    • Binary: Maps the fractal to 0-1.
    • Round: Rounds the fractal values for a smoother look.
    • Full: Keeps the fractal pretty much as-is.
    • Edge: Uses the edge of the fractal to separate the colours.
  • Round: For Round and Edge, this is how much the values of the fractal are rounded. Generally, a higher value lowers the surrounding blank areas.
  • Colour Style: How to colour the fractal.
    • Solid: Two solid colours.
    • Gradient: Gradient between two colours.
    • Rainbow: Puts a rainbow on the fractal.
  • Pattern: The fractal to use, whether that be Mandelbrot or Julia
  • Centre X, Centre Y: The centre of the fractal.
  • Scale X, Scale Y: The size of the fractal.
  • Transparent Background: If enabled, instead of using a colour for the background of the fractal, it will just be the original screen.
  • Opacity: How transparent the effect is.
  • Apply: Whether the effect should be overlayed or multiplied with the screen colours.
  • Foreground Only: Only show the foreground.
  • Inverse: Invert the fractal values.
  • Smoothen: Smoothen the values of the fractal.
  • Glow: Make the values of the fractal stronger.
  • Kaleidoscope Style: Mirror the fractal around the screen in various segments.
    • Kaleidoscope Angle: The part of the fractal that is mirrored.
    • Kaleidoscope Segments: How many parts should the fractal be split up into.
    • Kaleidoscope Speed: How fast the kaleidoscope should rotate.