Creativity ๐ฉ
Weird, artistic, and sometimes (hopefully?) pretty! A lot of them are similar, a lot of them are distorted colours, but I think they are all fun and charming!!
Alpenglowโ
Apply a warm, unique tint to the screen - like a filter on your favourite social media app.
- Opacity: How strong the effect is over the screen (a lower value means that the effect is not as noticable).
- Temperature: Control the temperature of the effect. A lower temperature places a bigger emphasis on cold colours (blues) while a higher temperature places a bigger emphasis on warm colours (reds). Kind of a blue-to-red slider.
Aquamarineโ
Overlay a coloured pattern onto the screen that is inspired by the shape of water refraction.
- Style:
Zoomiesonly overlays one layer, whileDazzlingoverlays multiple (a trade-off between quality and resource usage). - Opacity: How transparent the overlayed pattern is.
- Glow: How bright the lines should be (and consequently, how big, since the brighter they are the more space the colour occupies).
- Apply: A value of
0will multiply the screen's colours with the pattern, a value of1will overlay the pattern onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay). - Scale: How many times the pattern should repeat itself.
- Speed: How fast the pattern should flow (best when combined with waves below).
- Waves: How distorted the pattern should be (or how "wavey").
Auroraโ
Apply a vignette around the screen in the style of an Aurora Borealis (Northern Lights). I really like this effect!
- Opacity: How transparent the overlayed vignette is.
- Radial Start: How close to the center of the screen the effect should start showing.
- Radial End: How close to the center of the screen the effect should stop showing. You can learn more about radial options in Features -> Recurring Settings โป๏ธ.
- Speed: How fast the Aurora should move or "shimmer".
- Glow: How bright the Aurora is (and a larger glow will also result in the Aurora taking up more screenspace and having less gaps).
- Colour Low and Colour High: Define the range of colours to use in the Aurora. Anything from Colour Low to Colour High (including in-between) will be used and mixed together.
Bonnibelโ
(Yes, named after P.B.) Apply a blocky, patchy collage of pink squares to your screen! I really like this effect!
- Opacity: How transparent the overlayed collage is.
- Apply: A value of
0will multiply the screen's colours with the collage, a value of1will overlay the collage onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay). - Scale X: How wide each individual square is. A higher value means smaller squares (horizontally) and a larger quantity of squares (horizontally).
- Scale Y: How tall each individual square is. A higher value means smaller squares (vertically) and a larger quantity of squares (vertically).
- Threshold: How many squares will be drawn in the collage. A lower value creates a lower threshold which means more squres will show in the collage.
- Colour One, Two, Three, and Four: Controls the four colours that will be used to create the collage. Each square will be one of these four colours.
- Seed: The value used to create the random distribution of squares. Changing the seed will change the arrangement of squares in the collage.
Butterflyโ
A moving rainbow with little butterflies sparkling across the screen. Each butterfly will have a different size and move around its own little area on the screen. I really like this effect!
- Opacity: How transparent the overlayed effect is.
- Apply: A value of
0will multiply the screen's colours with the rainbows and butterflies, a value of1will overlay the rainbows and butterflies onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay). - Scale: How many butterflies you want! As you add more butterflies, they will get smaller to compensate for the space needed by the new butterflies.
- Speed: How fast the butterflies should fly around.
- Size: The general size of the butterflies. Increasing it will make all butterflies bigger, but they will still have variations in sizes.
Candyโ
Apply a bright and posterizing filter to the screen that makes it pop!
- Opacity: How strong the effect is over the screen (a lower value means that the effect is not as noticable).
- Power: How bright the filter is and how much it makes the screen pop.
Ecstasyโ
A flowy, wavey rainbow vignette around the screen. I really like this effect!
- Opacity: How transparent the overlayed vignette is.
- Scale: How many colours and waves are present in the effect.
- Speed: How fast the waves move and distort.
- Radial Start: How close to the center of the screen the effect should start showing.
- Radial End: How close to the center of the screen the effect should stop showing. You can learn more about radial options in Features -> Recurring Settings โป๏ธ.
- Power: How smoothly the effect fades into the screen. For example, a value of
10will have a very smooth and subtle fade into the screen
Preview Video
Fableโ
A swirl of colours dancing aross the screen.
- Style:
Colourshas Fable use a low and high colour, whileRainbowcycles through colours automatically. - Opacity: How transparent the overlayed colours are.
- Scale: How many swirls should there be (lower value = less swirls, thus having bigger swirls)
- Waves: How much the swirls should bend, twirl, and any other synonym you can think for being wavey here!
- Apply: A value of
0mulitplies the fable colours with the screen's colours, while a value of1overlays them on top. - Swirl: How wrapped around the edges of the screen the swirls/waves should be. While
Wavescontrols all the tiny distortions in the colours,Swirlcontrols one big one (it's easiest to see for yourself, to be truthful!). - Speed: How fast the distortons should move.
- Colour One, Two: If
Styleis set toColours, then these are the low and high colours respectively.
Lava Lampโ
Flowing blobs of colour. Kind of like.. a lava lamp, or something.
- Style:
Rainbowautomatically cycles through the colour spectrum,Gradienthas the lava lamp be between two colours (thus forming a gradient). - Speed: How fast the colours should flow.
- Apply: A value of
0mulitplies the lava lamp colours with the screen's colours, while a value of1overlays them on top. - Scale: How many colour blobs should be present on top of the screen.
- Colour One, Colour Two: If
Styleis set toGradient, then these are the two colours used to form the gradient.
Marcelineโ
Black smoke passing across a pink background (or any colours of your choice). I really like this effect!
- Style:
Rainbowautomatically cycles through the colour spectrum,Coloursuse a single colour for the background and a single colour for the smoke. - Opacity: How transparent the overlayed smoke/background is.
- Speed: How fast the smoke should pass across the screen.
- Scale: How many smaller lines make up the smoke (lower values are for bigger, thicker smoke lines)/
- Apply: A value of
0mulitplies the smoke/background colours with the screen's colours, while a value of1overlays them on top. - Waves: How wobbly the smoke lines should be.
- Colour One, Two: if Style is set to
Colour, the background (Colour One) and the smoke (Colour Two) colours that are used.
Smokescreenโ
Applies a foggy, swirly pattern across the screen.
- Opacity: How transparent the overlayed pattern is.
- Apply: A value of
0will multiply the screen's colours with the pattern, a value of1will overlay the pattern onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay). - Scale: How many swirls should be in the pattern (higher values, or a lower negative value, will result in a more complex pattern).
- Waves: How distorted the pattern should be (or how "wavey").
- Rainbow: If enabled, the pattern will be rainbow-coloured.
- Colour One, Colour Two: If
Rainbowis disabled, these are the two colours used to create the pattern.
Turbulanceโ
Another type of noise pattern overlayed across the screen. Personally, I think it looks good with the Rainbow style and Speed higher than 0.
- Style: How the pattern should be coloured.
- Rainbow: The pattern will be rainbow-coloured.
- Colour: The pattern will be a mix of two colours.
- Opacity: How transparent the overlayed pattern is.
- Apply: A value of
0will multiply the screen's colours with the pattern, a value of1will overlay the pattern onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay). - Speed: How fast the pattern should flow. This one doesn't scroll across the screen like other patterns, but instead animates upon itself.
- Scale: How small and detailed the pattern should be. A higher value means a more detailed pattern.
- Colour One, Colour Two: If
Styleis set toColour, these are the two colours used to create the pattern.
Rainbow Riverโ
A smooth rainbow that flows up and down. Sort of like one of those LED lights that rotate through colours.
- Opacity: How transparent the overlayed rainbow is.
- Apply: A value of
0will multiply the screen's colours with the rainbow, a value of1will overlay the rainbow onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay). - Scale: How many colours should be present in the rainbow.
- Waves: How distorted the rainbow should be.
- Speed: How fast the rainbow should flow.
Portalโ
Think like that portal from that one adult cartoon about a grumpy uncle and his nephew. A swirling, colourful portal that overlays the screen.
- Style: How the portal should be coloured.
- Rainbow: The portal will be rainbow-coloured.
- Colour: The portal will be a mix of two colours.
- Opacity: How transparent the overlayed portal is.
- Speed: How fast the portal should flow.
- Scale: How many swirls should be in/how detailed the portal should be.
- Apply: A value of
0will multiply the screen's colours with the portal, a value of1will overlay the portal onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay). - Portality: How much of a portal it should look like - aka, how swirly should it be. A negative value swirls left while a positive value swirls right, and a value at
0will not swirl at all (not suggested). - Colour One, Colour Two: The two colours used to create the portal. If
Styleis set toRainbow, these colours will be ignored.
Teaโ
I suggest using low values for this for a more subtle effect! It is a very strong filter.. but I think it can have its uses.
A monotone cyan filter.
- Opacity: How strong the effect is over the screen (a lower value means that the effect is not as noticable).
- Brightness: The brightness of the filter - a higher value is actually a darker green, while a lower value is a lighter cyan.
Oil Spillโ
A distorted, colourful (well - optionally colourful) pattern that flows across the screen. Like a cuter version of the Smokescreen effect. Think about how oil looks when you see colours reflecting off of it. I really like this effect!
- Opacity: How transparent the overlayed effect is.
- Apply: A value of
0will multiply the screen's colours with the oil spill, a value of1will overlay the oil spill onto the screen, and anything in-between will be a mixture of the two based on the value (lower = less of an overlay, higher = more of an overlay). - Speed: How fast the oil spill should flow. A negative value will flow to the right, while a positive value will flow to the left.
- Scale: How detailed the pattern should be. A higher value means a more detailed pattern.
- Waves: How distorted the pattern should be (or how "wavey").
- Colour One, Colour Two: If
Rainbowis disabled, these are the two colours used to create the pattern. - Rainbow: If enabled, the pattern will be rainbow-coloured.
Artโ
Use fractals to draw different patterns onto the screen!
- Style: How the fractal determines the colour of pattern.
- Binary: Maps the fractal to 0-1.
- Round: Rounds the fractal values for a smoother look.
- Full: Keeps the fractal pretty much as-is.
- Edge: Uses the edge of the fractal to separate the colours.
- Round: For
RoundandEdge, this is how much the values of the fractal are rounded. Generally, a higher value lowers the surrounding blank areas. - Colour Style: How to colour the fractal.
- Solid: Two solid colours.
- Gradient: Gradient between two colours.
- Rainbow: Puts a rainbow on the fractal.
- Pattern: The fractal to use, whether that be
MandelbrotorJulia - Centre X, Centre Y: The centre of the fractal.
- Scale X, Scale Y: The size of the fractal.
- Transparent Background: If enabled, instead of using a colour for the background of the fractal, it will just be the original screen.
- Opacity: How transparent the effect is.
- Apply: Whether the effect should be overlayed or multiplied with the screen colours.
- Foreground Only: Only show the foreground.
- Inverse: Invert the fractal values.
- Smoothen: Smoothen the values of the fractal.
- Glow: Make the values of the fractal stronger.
- Kaleidoscope Style: Mirror the fractal around the screen in various segments.
- Kaleidoscope Angle: The part of the fractal that is mirrored.
- Kaleidoscope Segments: How many parts should the fractal be split up into.
- Kaleidoscope Speed: How fast the kaleidoscope should rotate.