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June Update Five

ยท 4 min read
Zoey (KleineLuka)
June Creator

The fifth version of June has been released! Locking, UI Rewrite, so many more effects, and oh so much more.. If June was a game in early access, this would be where we come out of early access and do our first "stable" release.

p.s. click to see all the deets!

Editor Changesโ€‹

  • UI Overhaul! Bigger tabs, cuter mojers, and less clutter.
  • Locking system~ generate new optimized, minified shaders with only the code you need to use in production. ZOOMIES!
  • Layers was replaced with Branches! This is similar to layers, but a lot better and easier, as well as letting you choose what is included in the branch or not (ex. Motion, Render Texture).
  • New language system, alongside new translations.
  • New settings (heads up: locking settings have their own category.)
  • New presets system, alongside new presets.
  • Hints and visuals around the UI to help you.
  • Performance ratings to help you decide what to use.
  • A lot more, probably.

Tool Changesโ€‹

  • New AudioLink Tool
  • Lyrics Tool rewrite
  • Gif2Spritesheet Tool added
  • Gizmos rewrite
  • RenderTexture Script Generator added
  • Music Sync (basd on surfknasen's work) rewrote
  • Colorspace manager, Unity debugger, and much more.

Shader Changesโ€‹

  • A new module: Experiments. Some past effects have moved here (Clone, Dolly, Backgrounds), as well as the new..
  • Experiments -> Objectify. Make the screen into a mesh and rotate it to make a meme.
  • Experiments -> Depth Viewer. Preview different forms of depth information from the camera.
  • UV Manipulation -> Thanos. Self explanatory, no?
  • UV Manipulation -> Distear.
  • Added a dedicated tab for AudioLink, as well as new settings for it.
  • Remastering tab in Conditional (which was renamed from Testing, by the way). Thanks for the suggestion PK!
  • Conditional -> Camera/Photograph Mode. Make it so June only appears in photographs taken with the VRChat camera.
  • Conditional -> Friends Only Mode. Makes it so June only appears to people who you are friends with on VRChat.
  • Glitch -> Simple rewrite. Much better now, or at least, I think so.
  • Motion -> Fading Projections. Zooms in using past frames.
  • Motion -> Motear. Tears the screen using past frames.
  • Motion -> Lake Fill. Slowly fills the screen with a color from a starting point.
  • Generation -> Hearts. Self explanatory, and it is also a (Experiments ->) Background effect as well.
  • Filters -> Lieless. Copied some edgy video thumbnail for some hardstyle song.
  • Others -> Secrets. Same reason as above.
  • Others -> Divider. Better before/after type beat.
  • Blur -> Bokeh was rewrote.
  • Vertex Reconstruction -> Hololens. Scanning effect.
  • Vertex Reconstruction -> LIDAR. Creates RGB point-like informaiton based on depth.
  • Vertex Reconstruction -> Corruption. When V is dying and your screen goes brr.
  • Vertex Reconstruction -> World Wrap. Wraps around the world. Duh?
  • Vertex Reconstruction -> Spotlight. Puts a spotlight on the center of the cube.
  • Vertex Reconstruction -> Tryptamines. Rainbow weird overlay vision thing idek what drug would do this.
  • Enhancements -> Contrast Sharpening (for the Bartender).
  • Enhancements -> FDR (Fake HDR).
  • Enhancements -> Screenspace Soft Shading

Technical Changesโ€‹

  • Metal fixes.
  • More compiler hints (which, why did I not?).. specifically jumptables :3
  • Better path handling, at least on MacOS. Windows is ... wonky.
  • Better file handling, rewrote a lot of the I/O to properly close. Now you don't need a locksmith!
  • New depth system.
  • You can force SPSI support, but uh, don't.
  • Less guessing for the compiler (ex. float2(1)), which is, a thing.
  • A lot more micro-optimizations and probably some bigger optimizations.