June Update Five
ยท 4 min read
The fifth version of June has been released! Locking, UI Rewrite, so many more effects, and oh so much more.. If June was a game in early access, this would be where we come out of early access and do our first "stable" release.
p.s. click to see all the deets!
Editor Changesโ
- UI Overhaul! Bigger tabs, cuter mojers, and less clutter.
- Locking system~ generate new optimized, minified shaders with only the code you need to use in production. ZOOMIES!
- Layers was replaced with Branches! This is similar to layers, but a lot better and easier, as well as letting you choose what is included in the branch or not (ex. Motion, Render Texture).
- New language system, alongside new translations.
- New settings (heads up: locking settings have their own category.)
- New presets system, alongside new presets.
- Hints and visuals around the UI to help you.
- Performance ratings to help you decide what to use.
- A lot more, probably.
Tool Changesโ
- New AudioLink Tool
- Lyrics Tool rewrite
- Gif2Spritesheet Tool added
- Gizmos rewrite
- RenderTexture Script Generator added
- Music Sync (basd on surfknasen's work) rewrote
- Colorspace manager, Unity debugger, and much more.
Shader Changesโ
- A new module: Experiments. Some past effects have moved here (Clone, Dolly, Backgrounds), as well as the new..
- Experiments -> Objectify. Make the screen into a mesh and rotate it to make a meme.
- Experiments -> Depth Viewer. Preview different forms of depth information from the camera.
- UV Manipulation -> Thanos. Self explanatory, no?
- UV Manipulation -> Distear.
- Added a dedicated tab for AudioLink, as well as new settings for it.
- Remastering tab in Conditional (which was renamed from Testing, by the way). Thanks for the suggestion PK!
- Conditional -> Camera/Photograph Mode. Make it so June only appears in photographs taken with the VRChat camera.
- Conditional -> Friends Only Mode. Makes it so June only appears to people who you are friends with on VRChat.
- Glitch -> Simple rewrite. Much better now, or at least, I think so.
- Motion -> Fading Projections. Zooms in using past frames.
- Motion -> Motear. Tears the screen using past frames.
- Motion -> Lake Fill. Slowly fills the screen with a color from a starting point.
- Generation -> Hearts. Self explanatory, and it is also a (Experiments ->) Background effect as well.
- Filters -> Lieless. Copied some edgy video thumbnail for some hardstyle song.
- Others -> Secrets. Same reason as above.
- Others -> Divider. Better before/after type beat.
- Blur -> Bokeh was rewrote.
- Vertex Reconstruction -> Hololens. Scanning effect.
- Vertex Reconstruction -> LIDAR. Creates RGB point-like informaiton based on depth.
- Vertex Reconstruction -> Corruption. When V is dying and your screen goes brr.
- Vertex Reconstruction -> World Wrap. Wraps around the world. Duh?
- Vertex Reconstruction -> Spotlight. Puts a spotlight on the center of the cube.
- Vertex Reconstruction -> Tryptamines. Rainbow weird overlay vision thing idek what drug would do this.
- Enhancements -> Contrast Sharpening (for the Bartender).
- Enhancements -> FDR (Fake HDR).
- Enhancements -> Screenspace Soft Shading
Technical Changesโ
- Metal fixes.
- More compiler hints (which, why did I not?).. specifically jumptables :3
- Better path handling, at least on MacOS. Windows is ... wonky.
- Better file handling, rewrote a lot of the I/O to properly close. Now you don't need a locksmith!
- New depth system.
- You can force SPSI support, but uh, don't.
- Less guessing for the compiler (ex. float2(1)), which is, a thing.
- A lot more micro-optimizations and probably some bigger optimizations.